cp_gydan Monday, 22nd of December, 2008 ============================================================= Overview: cp_gydan is a small, fast and chaotic map. Its main focus is on close-quarters combat and lots of death. The level is based on the new alpine setting. It has four capture points A through D. It's an attack and defend map and it's meant to be played pretty quickly. ============================================================= Map Information: - Map title: cp_gydan - Version: Final - Spawn points: 32 - Player load: 12-24 - Custom assets: A few textures built into the bsp. - Total Build time: About four months. - Compile time: 15 Minutes 56 Seconds. - Extract the .bsp to the TF2 maps folder so you can play. ============================================================= About the Author: - Author: Andrew "Andysss456" Schulte - email: andysss456@hotmail.com - MSN: andysss456@hotmail.com - Steam: andysss456 ============================================================= Final Version Change Log: - Added nodraw brushes in front of the blue gates to prevent shots being fired through before the round starts. - General cosmetic additions such as lighting, models, etc. - Added playerclips to prevent certain get under the map exploits. - Changed the gate from D to A so that it kills anyone who tries to stand in the way and keep it open. - Widened some doors to make it easier to move through. - Added areaportals and occluders in an attempt to fix fps lowering areas. ============================================================= Thanks to: - Captain Mental and the Mental Clinic server. Their support has been phenomenal in the process of creating this map. - Arhurt (maker of ctf_aerospace) for support and help with understanding areaportals. - The URC and BAD clans for helping me to test the very first version of the map. - [22g] Pinguin for putting the map on his clan's server so that I could play with them and test further. - [CCCPC] Flubber who put the map on his clan's server as well as a heatmap to see the density of the death spots. The feedback from this group has been amazing as well. - [CPC] Uriak (he's working on the snakemountain map) for help with certain respawn timer problems as well as general ideas and encouragement. - Atreus from the steam forums who brought the under the map exploit to my attention. - All of the servers who have run and played my map for the past several weeks, I really appreciate it. All works ©2008 by Andysss456. Please distribute this readme with the .bsp when mirroring the file.